Water elementals have almost a clear resemblance to Schi'vya, though they are made of water instead of wind. They have an internal core of water and wind-- a trademark used in all of her creations. Their form may differentiate from each other, but they take on a similar humanoid form the majority of the time.
Water Elementals were created by Schi'vya.
The water elementals currently live in the central part of the Archipelagos just north of the Northern Mountains, where the Fire Elementals reside. Some have taken residence within the Soulshard Nation.
Water Elementals live in harmony with each other, skating amongst the pristine waters of lakes and the galloping waves of the oceans. They are calm and colletive-- rarely angry.
Water creatures, Water skaters, Liquid abominations
Average Height: 4'9" - 5'3"
Average Weight: 125 - 175 pounds
Ability Scores: +2 Dexterity, +2 Charisma or Wisdom
Speed: 6 squares (Water walk)
Languages: Common; Primordial
Skill Bonuses: +2 Athletics, +2 Nature
Water Heritage: Water elementals can walk on water as if it were solid ground. They also gain a +5 bonus to Athletics towards Swim checks
Natural Bonds: Water Elementals gain an additional healing surge
Aquatic Healing: You can use Aquatic Healing as an encounter power
Aquatic Healing | Water Elemental Racial Power
Minor | Encounter
Special: This power can only be used when you become bloodied
Effect: You gain Regeneration equal to your Charisma or Wisdom modifier until the end of the encounter
Not only are Water Elemental playable characters, they also qualify as a type of monster
(Monster Stats pending...)
Craftsmaking (Basic) - Water Elementals know how to make basic mudane items from raw materials
Hunting/ Gathering (Simple) - Water Elementals know how to hunt and gather the most accessible resources
Water Elementals are rarely angry toward each other or to other races, but when they are, it is usually because of self-defense. In other words, they save the fights when they really need to use it.