Mouthers were created by Harkon Armal, when he formed a mouth for himself to speak through. (422)
Mouther Egg[]
Description[]
A red pulsating sack covered in veins. An tube-like opening extends from the top of it and points in your direction, yellow bile driping from its rim.
Stat Block[]
Mouther Egg Level 1 Artillery
Small Aberrant Beast XP 100
Initiative: +3 Senses: Perception -5
HP: 18, Bloodied: 9
AC: 13, Fortitude: 14, Reflex: 16, Will: 10
Speed: 1
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Spit (Standard, At-Will)
Ranged 6, +8 vs Ac, 1d8+3 damage
Thump (Standard, At-Will)
Melee, +8 vs Ac, 1d6+3 damage
Acid Stream (Standard, Encounter) * Acid
Target: All creatures in a straight line of sight, up to 6 squares
Range 6, +4 vs Fort, 1d10+3 Acid Damage
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Alignment: Unaligned, Languages: --
Skills: --
Str: 10 (+0) Dex: 16 (+3) Wis: 1 (-5)
Con: 13 (+1) Int: 1 (-5) Cha: 5 (-3)
Tactics[]
Eggs are slow moving and as such rely on Mouther Adults to protect them while they lob stomich acid on their attackers. However, eggs are themselves not aggressive and will only attack when they perceive impending danger.
The egg will weakly thump any opponent that gets too close, but it prefers ranged attacks. It will spit upon any creature that it has a clear line of sight to, but will often spout forth a stream of acid when it is paniced.
Mouther Youngling[]
Description[]
A pink, three foot long worm. Veins spider across its rough skin and its jagged bones are clearly visable. The "face" of the creature only a circular orafice lined with several rows of long and sharp teeth.
Stat Block[]
Mouther Youngling Level 3 Skirmisher
Medium Aberrant Beast XP 150
Initiative: +5 Senses: Perception +1
HP: 46, Bloodied: 23
AC: 17, Fortitude: 18, Reflex: 17, Will: 15
Speed: 8
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Bite (Standard, At-Will) * Acid
Melee, +8 vs Ac, 1d10+3 acid damage.
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Alignment: Unaligned, Languages: --
Skills: --
Str: 17 (+4) Dex: 14 (+3) Wis: 10 (+1)
Con: 14 (+3) Int: 6 (-1) Cha: 8 (+0)
Tactics[]
Younglings are hatched ravenous. They will often attack anything remotely edible, including other Mouthers (unless other prey is present). As such, they tend to be found alone and must rely on their speed to avoid damage.
When newly hatched, Younglings can be found near others of their kind and the Adults are capable of keeping them in line. When working together, the Younglings will hit and fade with the adults distract their prey.
Mouther Adult[]
Description[]
This monstrosity has grown to be nearly ten feet in length and it has what appears to be hardened mucus for skin. The thing's mouth is a nearly two-foot wide maw that appears to contain nothing but teeth and bile.
Stat Block[]
Mouther Adult Level 5 Brute
Large Aberrant Beast XP 200
Initiative: +4 Senses: Perception +2
HP: 76, Bloodied: 38
AC: 17, Fortitude: 21, Reflex: 19, Will: 17
Speed: 6
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Bite (Standard, At-Will) * Acid
Melee, +8 vs Ac, 1d6+4 damage, and mouther makes a secondary attack against the same target.
Secondary Attack: +6 vs Fortitude, 1d8+2 acid damage, and ongoing 5 acid damage (save ends)
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Alignment: Unaligned, Languages: --
Skills: --
Str: 18 (+6) Dex: 15 (+4) Wis: 10 (+2)
Con: 16 (+5) Int: 6 (+0) Cha: 8 (+1)
Tactics[]
A little bit older, a little bit wiser, but every bit as hungry as Youglings, Adults will attack anything that moves and many things that don't, with the exception of others of their own kind.
Adults rely on their powerful jaws to make quick work of their prey.
Mouther Queen[]
Description[]
The large grey worm has curcled up upon itself so that it is impossible to determine its true length. Several flailing limbs protrude extensively from its forsection, each limb ending in grasping pincers. A large orafice sits in the center, awaiting food.
Stat Block[]
Mouther Queen Level 8 Lurker (Elite)
Large Aberrant Beast XP 700
Initiative: +13 Senses: Perception +4
HP: 168, Bloodied: 84
AC: 24, Fortitude: 25, Reflex: 27, Will: 20
Saving Throws: +2
Speed: 4
Action Point: 1
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Grasp (Standard, at-will)
Ranged 6, +13 vs Ref, 1d8+5 damage
On hit, target must roll a save. If it fails, the target is prone and dragged 1 square towards the Queen.
Whip (Standard, at-will)
Melee, Reach 2, +13 vs AC, 2d6+5 damage
Knock (Immediate Interupt, at-will)
Trigger: When Queen is hit by any ranged attack, it immediately responds by attacking the source of the attack
Ranged 6, +11 vs Ref, 1D8+5
On Hit, target must roll as save. If it fails, the traget is knocked prone.
Drag (Minor, at Will)
Range 6, +11 vs Ref
May only target individuals who are prone. If hit, drags the target 1 square closer to the Queen.
Consume (Standard, Encounter) * Healing
Recharge When First Bloodied
Melee, +11 vs Reflex, 3d10+5
On hit, Queen recovers half the damage dealt.
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Alignment: Unaligned, Languages: --
Skills: --
Str: 17 (+7) Dex: 20 (+9) Wis: 10 (+4)
Con: 15 (+6) Int: 8 (+3) Cha: 8 (+3)
Tactics[]
Queens always have an Adult or two around them in order to help protect them. They are slower than the rest of their kind, but this is acceptable as other mouthers bring them prey. When prey happens to stumble into their layer, Queens are capable of dragging them in, beating them senseless, and digesting them herself.
Mouther Lore[]
TBA